Airbag |
If this Pokemon is hit by a physical super effective move, it takes neutral damage. |
Blind Rage |
This Pokemon's Atk is raised by 1 when hit by a super effective attack. |
Centrifuge |
The Pokémon draws Ground moves to itself to raise Attack by 1; Ground immunity. |
Corrosive Claws |
Badly poison enemies brought under half health. |
Debris |
If this Pokemon is hit by a physical attack, Spikes are set on the opposing side. |
Dense Cortex |
Immune to slicing moves. |
Dozing |
This Pokemon is healed by 1/12 of its max HP each turn when drowsy; ignores drawbacks. |
Dragonvein |
Heals 25% HP on KO. |
Duke’s Bayonet |
Contact moves bypass Protect. 25% damage instead. |
Escaton |
This Pokemon's type changes to match the type of the move it is about to use. Works multiple times per switch-in. |
Frostnip |
This Pokemon's moves have 1.3x power against frostbitten targets. |
Frozen Calamity |
For each fainted Pokemon on the opposing team, this Pokemon's Ice-type moves power is increased by 5% of their base power. |
Gemini Core |
This Pokemon's attacks skip charging and recharging turns. |
Generalist |
Non-STAB moves have 1.3x power. |
Gravedrum |
Speed is doubled if an opponent is burned. |
Heatsink |
This Pokemon heals 1/4 of its max HP when hit by Fire moves; Fire immunity. |
Ice Breaker |
This Pokemon's attacks have 1.3x power in snow; immunity to it. |
Ice-Armor |
This Pokemon will react to a physical attack by encasing it's body in ice; also activates under Snow. |
Ignite |
This Pokémon's Normal-type moves become Fire-type and have 1.2x power. |
Incandescent |
User gains STAB on Fire moves; Immune to Fire. |
Insect Armor |
User gains STAB on Bug moves and also gains Bug-type resistances. |
Item Bag |
Gets a random item from a list at the end of the turn if the user doesn't already have one. |
Mad Dragon |
User gains STAB on Dragon moves and also gains Dragon-type resistances. |
Megiddo's Gift |
Before using a Water or Fire-type move, this Pokemon sets Rain Dance or Sunny Day respectively. |
Mighty Wall |
This Pokemon takes half damage from attacks when switching in. |
Oceanic Veil |
On switch-in, this Pokemon uses Aqua Ring. |
Oilmucus |
This Pokemon is healed 1/4 by Fire, 1/8 by Sun; is hurt 1.25x by Water, 1/8 by Rain. |
Oilslick |
On switch-in, this Pokemon lowers the Speed of opponents by 1 stage. |
Overload |
All Dragon moves used by the user are 1.4x Base Power but have 20% recoil. |
Pathogenic |
Contact changes attacker's ability to Pathogenic; non-Poison Pokemon are hurt |
Perforating |
Poison moves deal 2x damage if resisted; Can hit and poison Steel types. |
Permafrost |
Water moves used against this Pokemon become Ice-type. +1 Def when hit by Ice. |
Plow |
Heals 1/4 of its max HP when hit by Ground; Ground immunity. Healed by Spikes and Stealth Rock. |
Protopyre |
Sunny Day active, Booster Energy used or HP drops below 1/3 max HP: highest stat is 1.3x, or 1.5x if Speed. |
Puff-Up |
This Pokemon will react to a special attack by puffing up it's body. |
Pungency |
30% chance of inflicting Stench on a Pokemon if they make contact. |
Raging Rebel |
This Pokémon and allies: 1.3x damage when any Pokémon has stat drops; attack can't lowered. |
Riptide |
If any foe is trapped by a non-residual trapping move move, the foe loses 1/8 of its max HP; heals by that amount. |
Risen Burst |
On Mega-Evo; uses Risen Burst (60BP, Typeless). Grants dark res + STAB. Uses R.Burst when hit by a dark attack. |
Rusted Gale |
Active Pokemon without this Ability have their Defense multiplied by 0.75. |
Silver Subsume |
If a hazard move is used on this Pokemon, it fails and this Pokemon's Attack is raised by 1. |
Solar Wrath |
If Sunny Day is active, this Pokemon's Atk is 1.5x; loses 1/8 max HP per turn. |
Stealth Silver |
On activation, this Pokemon sets steel-type hazards. |
Strafe |
When taking damages, this Pokemon adds 20% of its Speed to its corresponding defense. |
Tempest Energy |
If hit by a wind move or under Tailwind/Sandstorm: +1 SpA. Wind move/Sand immunity. |
Tempest Force |
If hit by a wind move or under Tailwind/Sandstorm: +1 Atk. Wind move/Sand immunity. |
Terrestrial |
Ground attacks do neutral damage. |
Twilight Dust |
On activation, this Pokemon summons Trick Room; Once per battle. |
Vampirism |
Replaces target's ability with Vampirism if user made contact. |
Wyversion |
This Pokemon gains a (Dragon-type) Charge effect when it takes a hit from an attack. |