Absolute Zero On switch-in, the weather becomes Absolute Zero, which includes all the effects of snow, reduces the speed of Pokemon on the field by 25%, and deals 1/16th chip to all Pokemon on the field, sans user. This weather remains in effect until this Ability is no longer active for any Pokemon, or the weather is changed by the Primordial Sea, Delta Stream, Desolate Land, or Dust Devil abilities.
Aggravation When ≤50% HP; +1 ATK.
Airbag Physical Super-Effective moves deal neutral damage.
Ambush Slicing moves: +1 priority at full HP, always crit at 1/3 HP or less.
Bewitching Tail Targeting drowsy foes: Atk/SpA/Spe 1.2x
Blind Rage When hit by a Super-Effective attack: Atk & SpA +1.
Butterfly Star Bug moves trigger Armored-Form; Flying moves trigger Winged-Form.
Centrifuge Ground moves: Drawn to user, immune, SpA +1
Corrosive Claws When this Pokémon brings an opponent to 50% HP or less with an attacking move, it badly poisons that opponent.
Corrupted Poison When this Pokémon hits a foe with a non-resisted Poison-type attack, that foe's corresponding defense is lowered by 1 stage, unless the foe is holding a Covert Cloak.
Crystalblight At the end of each turn, opposing Pokémon that are paralyzed take 1/16 of their max HP as damage and become Fatigued.
Debris After taking a Physical attack: Sets Spikes on opposing side
Dense Cortex Immune to slicing moves.
Destruction Star After KOing a foe: enters Charged-Forme.
Disaster Star After KOing a foe: enters Charged-Forme.
Direspike Scales If at full HP: Incoming attacks deal 0.5x damage unless immune
Dragon Eater Hit by a Dragon move: Immunity, Heals 25% max HP.
Dragonblight When hit by contact moves: 30% chance to inflict Dragonblight.
Dragonvein Heals 25% HP on KO.
Duke's Bayonet Contact moves: Bypass Protect, deal 50% damage
Dulled Blades Slicing moves: +1 Defense.
Dust Devil On switch-in, the weather becomes Dust Devil, which includes all the effects of Sandstorm, removes accuracy check for rock moves, and deals 1/16th chip to all Pokemon on the field, sans user. This weather remains in effect until this Ability is no longer active for any Pokemon, or the weather is changed by the Primordial Sea, Delta Stream, Desolate Land, or Absolute Zero abilities.
Empress Throne If Ahtal-Ka, becomes Ahtal-Neset if at 1/2 max HP or less at end of turn.
Escaton Before using a move: Type changes to match move. Infinite Use.
Fervent Scales This Pokemon takes halved damage from residual sources.
Foolproof Soundproof + Bulletproof
Frostnip Against frostbitten foes: Moves have 1.5x power
Frozen Calamity For each fainted foe: Ice-type power +5%.
Gemini Core This Pokémon ignores charging and recharging turns on its moves.
Generalist Non-STAB moves: Power is 1.3x.
Gravedrum Speed doubled if any adjacent foe has BRN or Blast.
Heatsink When hit by Fire moves: Immune and heals 25% Max HP.
Howling Thunder When this Pokémon is under the effect of Charge, its Attack is doubled and its Speed is multiplied by 1.5x.
Ice Breaker Under Snow: Attacks have 1.3x power; Immune to Snow damage.
Ice-Armor Hit by a PHYS. Attack or Under Snow; Transform into Zamtrios-Iced.
Ignite When using Normal-type moves: Become Fire-type with 1.2x power.
Incandescent User gains Fire-type STAB and Fire-Type Immunity.
Insect Armor User gains Bug-type STAB & Resistances.
Item Bag End of turn: If no item, user gains a random item.
Mad Dragon User gains Dragon-type STAB & Resistances.
Megiddo's Gift Before using Fire/Water moves: Sets Sunny Day or Rain Dance.
Mighty Wall On switch-in: This Pokémon takes 0.5x damage from attacks.
Mountaineer On switch-in: Immune to Rock-type attacks and Stealth Rock.
Mucus Veil When hit by contact moves: User retaliates with Soak.
Oceanic Veil Heals 1/16 max HP each turn.
Oilmucus This Pokemon is healed 1/4 by Fire, 1/8 by Sun; is hurt 1.25x by Water, 1/8 by Rain.
Oilslick On switch-in: Lowers the Speed of foes by -1.
Overload When using Dragon-type moves: 1.4x Power; recoil 25% of damage dealt.
Pathogenic Hit by contact moves: Attacker's ability becomes Pathogenic; non-Poison Pokémon lose 1/8 HP per turn.
Perforating When using Poison moves: Ignore Steel-type immunities.
Permafrost Targeted by Water moves: They become Ice
Plow Hit by Ground moves: Immunity, Heals 25% HP
Protopyre Under Sunny Day/Holding Booster Energyor/Red HP: Highest stat is 1.3x; 1.5x if Speed.
Puff-Up Hit by a SPEC. Attack/Under Rain; Transform into Zamtrios-Puffed
Pungency Hit by Contact moves: 30% chance of inflicting Stench.
Raging Rebel This Pokémon & allies: 1.3x damage when any foe has stat drops; Attack can't be lowered.
Reactive Core Fire/BRN/Sun: Offenses 1.3x
Reactive Touch Using a contact move: Has a 30% chance to blast the foe.
Relentless Damage of moves used on consecutive turns is increased. Max 2x after 5 turns. Does not stack with Metronome.
Riptide If any foe is trapped by a non-damaging move, that foe loses 1/8 of its max HP each turn; the user heals by the same amount.
Risen Burst On Mega Evolution, the user immediately uses Risen Burst (60 BP, Typeless). The user resists Dark-type moves and gains STAB on them. When hit by a Dark-type attack, the user retaliates with Risen Burst.
Rusted Gale Steel-types without this Ability gain the Rusted volatile immediately when it activates or when they switch in. Other Pokémon have their Defense reduced to 0.75x. All effects end when the holder leaves the field.
Sacred Jewel Non-Volatile Status Inflicted: Sp. Def is 1.5x.
Silver Subsume When targeted by a hazard move: It fails, Attack is raised by 1+.
Snow Seethe Under Snow: Atk is 1.5x, loses 1/8 max HP per turn.
Solar Core Under Sun: Skip charging turn of it's own moves.
Solar Wrath Under Sun: Atk is 1.5x, loses 1/8 max HP per turn
Spongy Takes 1/2x damage from special moves
Starving Bite This Pokémon's biting attacks ignore target abilities and type immunities, but still respect resistances and weaknesses.
Stealth Silver On activation: Sets steel-type hazards.
Strafe When this Pokémon takes damage, 20% of its Speed stat is added to its Defense and Special Defense.
Tempest Energy This Pokemon is immune to wind moves and raises its Sp.Attack by 1 stage when hit by a wind move, when Tailwind begins on this Pokemon's side, or when Sandstorm is active. Sandstorm immunity.
Tempest Force This Pokemon is immune to wind moves and raises its Attack by 1 stage when hit by a wind move, when Tailwind begins on this Pokemon's side, or when Sandstorm is active. Sandstorm immunity.
Terrestrial Ground-type attacks deal 0.5x damage to the user.
Thunderstorm After using a Flying-Type Move: Gain Charge Effect.
Twilight Dust If this Pokemon is a Nightcloak Malfestio and induces drowsy in a target, the target also becomes confused.
Vampirism When using contact moves: Replaces target's ability with Vampirism.
Wylk Encasing If this Pokemon is a Zoh Shia, it changes to it’s Unencased form if it has 1/2 or less of its maximum HP, and changes to Encased Form if it has more than 1/2 its maximum HP. This check is done on switch-in and at the end of each turn. While in its Encased Form, it cannot become affected by a non-volatile status condition or Yawn.
Wyversion Flame Orb, Frost Orb, and Toxic Orb are consumed after they trigger. When hit or inflicted with a non-Sleep status, this Pokémon cures the status and gains Dragon Charge, boosting its next Dragon-type move. While charged, it cannot be inflicted with status except Sleep.