Aggravation This Pokemon's Attack is raised by 1 when it reaches 1/2 or less of its Max HP.
Airbag If this Pokemon is hit by a physical super effective move, it takes neutral damage.
Centrifuge The Pokémon draws Ground moves to itself to raise Attack by 1; Ground immunity.
Corrosive Claws Badly poison enemies brought under half health.
Debris If this Pokemon is hit by a physical attack, Spikes are set on the opposing side.
Dragonvein Heals 25% HP on KO.
Frostnip This Pokemon's moves have 1.3x power against frostbitten targets.
Frozen Calamity For each fainted Pokemon on the opposing team, this Pokemon's Ice-type moves power is increased by 5% of their base power.
Gemini Core This Pokemon's attacks skip charging and recharging turns.
Generalist Non-STAB moves have 1.3x power.
Heatsink This Pokemon heals 1/4 of its max HP when hit by Fire moves; Fire immunity.
Ice-Armor This Pokemon will react to a physical attack by encasing it's body in ice; also activates under Snow.
Ignite This Pokémon's Normal-type moves become Fire-type and have 1.2x power.
Item Bag Gets a random item from a list at the end of the turn if the user doesn't already have one.
Megiddo's Gift Before using a Water or Fire-type move, this Pokemon sets Rain Dance or Sunny Day respectively.
Mighty Wall On first turn of arrival, this Pokemon's Defense and Special Defense are multiplied by 1.5.
Oilslick On switch-in, this Pokemon lowers the Speed of opponents by 1 stage.
Permafrost Water moves used against this Pokemon become Ice-type. +1 Def when hit by Ice.
Puff-Up This Pokemon will react to a special attack by puffing up it's body.
Pungency 30% chance of inflicting Stench on a Pokemon if they make contact.
Raging Rebel This Pokémon and allies: 1.3x damage when any Pokémon has stat drops; attack can't lowered.
Riptide If any foe is trapped by a non-residual trapping move move, the foe loses 1/8 of its max HP; heals by that amount.
Rusted Gale Active Pokemon without this Ability have their Defense multiplied by 0.75.
Silver Subsume If a hazard move is used on this Pokemon, it fails and this Pokemon's Attack is raised by 1.
Solar Wrath If Sunny Day is active, this Pokemon's Atk is 1.5x; loses 1/8 max HP per turn.
Strafe When taking damages, this Pokemon adds 20% of its Speed to its corresponding defense.
Tempest Energy If hit by a wind move or under Tailwind/Sandstorm: +1 SpA. Wind move/Sand immunity.
Tempest Force If hit by a wind move or under Tailwind/Sandstorm: +1 Atk. Wind move/Sand immunity.
Vampirism Replaces target's ability with Vampirism if user made contact.