Aggravation This Pokemon's Attack is raised by 1 when it reaches 1/2 or less of its Max HP.
Ambush Slicing moves: +1 priority at full HP, always crit at 1/3 HP or less.
Airbag If this Pokemon is hit by a physical super effective move, it takes neutral damage.
Bewitching Tail All stats receive a 1.2x boost when targeting a drowsy foe.
Blind Rage When hit by a super effective attack: Offensive stats gain 1+
Butterfly Star Before using a move, Estrellian transforms. If Bug-Type: Armored Form; Flying-Type: Winged Form.
Centrifuge The Pokémon draws Ground moves to itself to raise Attack by 1; Ground immunity.
Corrosive Claws Badly poison enemies brought under half health.
Corrupted Poison Non-resisted Poison moves lowers the target's corresponding defense by one stage.
Crystalblight If opponent is paralyzed: Inflicts fatigue, takes 1/16th residual damage.
Debris If this Pokemon is hit by a physical attack, Spikes are set on the opposing side.
Dense Cortex Immune to slicing moves.
Destruction Star Immune to Status Conditions. After KOing a Pokemon; becomes Charged.
Disaster Star STAB on Bug Moves. After KOing a Pokemon; becomes Charged.
Dozing This Pokemon is healed by 1/12 of its max HP each turn when drowsy; ignores drawbacks.
Dragon Eater This Pokemon heals 1/4 of its max HP when hit by Dragon moves; Dragon immunity.
Dragonblight 30% chance a Pokemon making contact with this Pokemon will be dragonblighted
Dragonvein Heals 25% HP on KO.
Duke's Bayonet Contact moves bypass Protect. 25% damage instead.
Dulled Blades Slicing moves: +1 Defense.
Empress Throne If Ahtal-Ka, becomes Ahtal-Neset if at 1/2 max HP or less at end of turn.
Escaton This Pokemon's type changes to match the type of the move it is about to use. Works multiple times per switch-in.
Fervent Scales This Pokemon takes halved damage from residual sources.
Foolproof Soundproof + Bulletproof
Frostnip This Pokemon's moves have 1.3x power against frostbitten targets.
Frozen Calamity For each fainted Pokemon on the opposing team, this Pokemon's Ice-type moves power is increased by 5% of their base power.
Gemini Core This Pokemon's attacks skip charging and recharging turns.
Generalist Non-STAB moves have 1.3x power.
Gravedrum Speed is doubled if an opponent is burned.
Heatsink This Pokemon heals 1/4 of its max HP when hit by Fire moves; Fire immunity.
Ice Breaker This Pokemon's attacks have 1.3x power in snow; immunity to it.
Ice-Armor This Pokemon will react to a physical attack by encasing it's body in ice; also activates under Snow.
Ignite This Pokémon's Normal-type moves become Fire-type and have 1.2x power.
Incandescent User gains STAB on Fire moves; Immune to Fire.
Insect Armor User gains STAB on Bug moves and also gains Bug-type resistances.
Item Bag Gets a random item from a list at the end of the turn if the user doesn't already have one.
Mad Dragon User gains STAB on Dragon moves and also gains Dragon-type resistances.
Megiddo's Gift Before using a Water or Fire-type move, this Pokemon sets Rain Dance or Sunny Day respectively.
Mighty Wall This Pokemon takes half damage from attacks when switching in.
Mountaineer On switch-in, this Pokemon avoids all Rock-type attacks and Stealth Rock.
Mucus Veil This Pokemon retaliates with Soak whenever it is damaged by an attack.
Oceanic Veil On switch-in, this Pokemon uses Aqua Ring.
Oilmucus This Pokemon is healed 1/4 by Fire, 1/8 by Sun; is hurt 1.25x by Water, 1/8 by Rain.
Oilslick On switch-in, this Pokemon lowers the Speed of opponents by 1 stage.
Overload All Dragon moves used by the user are 1.4x damage but deal 20% recoil of damage dealt.
Pathogenic Contact changes attacker's ability to Pathogenic; non-Poison Pokemon are hurt
Perforating Poison moves can hit and poison Steel-type Pokemon.
Permafrost Water moves used against this Pokemon become Ice-type. +1 Def when hit by Ice.
Plow Heals 1/4 of its max HP when hit by Ground; Ground immunity. Healed by Spikes and Stealth Rock.
Protopyre Sunny Day active, Booster Energy used or HP drops below 1/3 max HP: highest stat is 1.3x, or 1.5x if Speed.
Puff-Up This Pokemon will react to a special attack by puffing up it's body.
Pulp-Up When this Pokemon uses or is targeted by a status move, Stockpiles 1.
Pungency 30% chance of inflicting Stench on a Pokemon if they make contact.
Raging Rebel This Pokémon and allies: 1.3x damage when any Pokémon has stat drops; attack can't lowered.
Reactive Touch This Pokemon's contact moves have a 30% chance of causing Blast.
Relentless Damage of moves used on consecutive turns is increased. Max 2x after 5 turns.
Riptide If any foe is trapped by a non-residual trapping move move, the foe loses 1/8 of its max HP; heals by that amount.
Risen Burst On Mega-Evo; uses Risen Burst (60BP, Typeless). Grants dark res + STAB. Uses R.Burst when hit by a dark attack.
Rusted Gale Active Pokemon without this Ability have their Defense multiplied by 0.75.
Sacred Jewel If this Pokemon has a non-volatile status condition, it’s Special Defense is multiplied by 1.5x.
Silver Subsume If a hazard move is used on this Pokemon, it fails and this Pokemon's Attack is raised by 1.
Solar Wrath If Sunny Day is active, this Pokemon's Atk is 1.5x; loses 1/8 max HP per turn.
Spongy This Pokemon takes 1/2 damage from special moves, 2x damage from Fire moves.
Stealth Silver On activation, this Pokemon sets steel-type hazards.
Strafe When taking damages, this Pokemon adds 20% of its Speed to its corresponding defense.
Tempest Energy If hit by a wind move or under Tailwind/Sandstorm: +1 SpA. Wind move/Sand immunity.
Tempest Force If hit by a wind move or under Tailwind/Sandstorm: +1 Atk. Wind move/Sand immunity.
Terrestrial Ground attacks do neutral damage.
Thunderstorm Grants the charge effect after using a flying-type move.
Twilight Dust Nightcloak: If this Pokemon induces drowsy in a target, the target also becomes confused.
Vampirism Replaces target's ability with Vampirism if user made contact.
Wyversion This Pokemon gains a (Dragon-type) Charge effect when it takes a hit from an attack.
Wylk Encasing If Zoh Shia, switch-in/end of turn it changes to true form at 1/2 max HP or less, else Encased. Encased is immune to status.